Class Skeleton
About :
A button is a graphic node acting as a traditional button widget It is quite flat
Functions
Function | summury |
---|---|
__init__(self, obj=None) | obj : the application key (more…) |
set_resolution(self, resolution) | |
add_node(self, key, position=(0, 0, 0), size=0.01, color=(1, 0, 0, 1), layout=True) | |
set_node(self, key, what=’’, val=None, layout=True) | |
remove_node(self, key) | |
add_bone(self, key, origin=None, tail=None, width=0.009, color=(1, 1, 1, 1), layout=True) | |
set_bone(self, key, what=’’, val=None, layout=True) | |
remove_bone(self, key) | |
set_layout(self) | set_layout : redraw the avatar (more…) |
set_node_layout(self, key, bones=True) | |
set_bone_layout(self, key) |
Methods desciption :
init
def __init__(self, obj=None)
- → obj : the application key
- → texture : texture to apply on the avatar
set_resolution
def set_resolution(self, resolution)
add_node
def add_node(self, key, position=(0, 0, 0), size=0.01, color=(1, 0, 0, 1), layout=True)
set_node
def set_node(self, key, what='', val=None, layout=True)
remove_node
def remove_node(self, key)
add_bone
def add_bone(self, key, origin=None, tail=None, width=0.009, color=(1, 1, 1, 1), layout=True)
set_bone
def set_bone(self, key, what='', val=None, layout=True)
remove_bone
def remove_bone(self, key)
set_layout
def set_layout(self)
set_layout : redraw the avatar
set_node_layout
def set_node_layout(self, key, bones=True)
set_bone_layout
def set_bone_layout(self, key)