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Class Skeleton

About :

	A button is a graphic node acting as a traditional button widget It is quite flat
Class diagram of class of Skeleton.

Functions

Function summury
__init__(self, obj=None) obj : the application key (more…)
set_resolution(self, resolution)  
add_node(self, key, position=(0, 0, 0), size=0.01, color=(1, 0, 0, 1), layout=True)  
set_node(self, key, what=’’, val=None, layout=True)  
remove_node(self, key)  
add_bone(self, key, origin=None, tail=None, width=0.009, color=(1, 1, 1, 1), layout=True)  
set_bone(self, key, what=’’, val=None, layout=True)  
remove_bone(self, key)  
set_layout(self) set_layout : redraw the avatar (more…)
set_node_layout(self, key, bones=True)  
set_bone_layout(self, key)  

Methods desciption :

init

def __init__(self, obj=None)
  • → obj : the application key
  • → texture : texture to apply on the avatar

set_resolution

def set_resolution(self, resolution)

add_node

def add_node(self, key, position=(0, 0, 0), size=0.01, color=(1, 0, 0, 1), layout=True)

set_node

def set_node(self, key, what='', val=None, layout=True)

remove_node

def remove_node(self, key)

add_bone

def add_bone(self, key, origin=None, tail=None, width=0.009, color=(1, 1, 1, 1), layout=True)

set_bone

def set_bone(self, key, what='', val=None, layout=True)

remove_bone

def remove_bone(self, key)

set_layout

def set_layout(self)

set_layout : redraw the avatar

set_node_layout

def set_node_layout(self, key, bones=True)

set_bone_layout

def set_bone_layout(self, key)